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- /************************************************************************
- *
- * sky.rh
- *
- * This is an #include file for the Rayshade Standard Header
- * Files. It defines the sky superprimitives in the package.
- *
- * Please do not edit this file, or any of the other files in
- * this package! Make additions to these in your own separate
- * file. If you think you have something that should be added
- * permanently, please send it to Larry Coffin and/or David
- * DeBry (email addresses listed below). If we include it in
- * the next release, we'll put your name in the contributor's
- * list.
- *
- * Contributors (in alphabetical order):
- * Larry Coffin <lcoffin@clciris.chem.umr.edu>
- * David DeBry <ddebry@dsd.es.com>
- */
-
-
- #ifndef RSHF_SKY
- #define RSHF_SKY
-
-
- #define RSPskyplane(prefix) \
- name SkyPlane \
- list \
- plane \
- ambient 1 1 1 \
- 0.0 0.0 (60.0*12.0) 0.0 0.0 -1.0 \
- texture sky 0.75 0.5 2.0 6 0.75 0.5 \
- RSMscale(300.0) \
- end \
- prefix object SkyPlane
-
-
-
- #define RSPskysphere(prefix) \
- name SkySphere \
- list \
- sphere ambient 1 1 1 9999 0.0 0.0 0.0 \
- texture sky 0.75 0.5 2.0 6 0.75 0.5 \
- RSMscale(300.0) \
- end \
- prefix object SkySphere
-
-
- #endif /* ifndef RSHF_SKY */
-